https://walexander.github.io/1864-year-of-decision/1864.html
This is a (very much wip) game I wrote using roc-wasm4 (Netplay not working ATM, just local two player)
Big thank you to @Brendan Hansknecht and @Luke Boswell for their work on the platform in general and optimization help. It's much faster than it has any right to be!
This is still amazing to me. Seeing the pieces path and just watching a real-time wasm4 game in roc is awesome!
whoooooa, super cool!!!
@Will Alexander is this an original design? If it's based on something, I don't recognize it :big_smile:
Am I doing it right? Looks super awesome
I mean you won
Richard Feldman said:
Will Alexander is this an original design? If it's based on something, I don't recognize it :big_smile:
It's a rip off of Command & Conquer Rivals. 1864 is a board game (err, historical simulation) my dad made in the 80s.
Luke Boswell said:
Am I doing it right? Looks super awesome
Haha, yeah, you have to start for both players Pressing A and Space should do the trick. (Player2 uses SDFE for the arrows and A / Tab for the x and z buttons)
I'm too uncoordinated to play two players at once... :sweat_smile:
Luke Boswell said:
I'm too uncoordinated to play two players at once... :sweat_smile:
The Netplay was working (at least between players on same LAN) but got broken last week by a wasm4 feature to sync globals over Netplay. (At least I think).
I didn't know about wasm4 (just got back from the rabbit hole!) and literally 3 or so days into my Roc journey this is blowing me away. It really validates the "platform" idea in Roc as well.
Last updated: Jul 06 2025 at 12:14 UTC