Will there be a multilingual plan for error messages or editor interfaces in the future?
I like the idea of multilingual support for both, although basically the only thing I know about making software multi-language is that it's a huge amount of work and complexity :big_smile:
so I wouldn't want to start on a project like that lightly!
I see
A difficult aspect of multilingual support is keeping things up to date. Every change in an error message suddenly needs action from for example 4 additional people if we want to support 5 languages.
In fact, we can refer to Godot and use a third-party website to manage translation. If the English version is changed, it will directly replace all relevant translation content with English
https://hosted.weblate.org/projects/godot-engine/
Therefore, we should not worry too much about the translation itsself, the key is to support multilingual translation
In fact, we can refer to Godot and use a third-party website to manage translation. If the English version is changed, it will directly replace all relevant translation content with English
https://hosted.weblate.org/projects/godot-engine/
Interesting, thanks for sharing!
Last updated: Jun 16 2026 at 16:19 UTC